Even if not everyone is familiar with his name, his work is known worldwide – he designed, among other things, the faces of the main characters and the costumes of the elves from the bestselling Witcher computer games. Geralt’s face in part two (Assassins of Kings) had to be made more realistic, which required a correction of the anatomy (shifting of the ears). After a dozen or so drawings, a satisfactory effect was achieved, while the game cover itself had more than six hundred variants, and one of the initial designs was chosen anyway.
Gaweł’s computer game path was winding: he studied sculpture at the Academy of Fine Arts in Wrocław and worked as a graphic designer in an advertising agency after graduation. He spent years working for CD Projekt Red and became the art director of the new Rebel Wolves studio afterwards. This was a team made up of the creators of The Witcher and Cyberpunk. He does not call his occupation art and believes that a concept artist must have a ‘visual library’. In an interview with Sebastian Frąckiewicz, he argued:
Every good artist has it [a visual library] in their head and, given a topic, they are able to create something interesting, combining different visual elements in an eclectic way. The richer the library you have in your head, the more films and images you have seen, the easier it is to become a good conceptual artist.
[Quoted from Sebastian Frąckiewicz’s book Ten łokieć źle się zgina. Rozmowy o ilustracji (This Elbow Won’t Bend. Conversations about Illustration)]
Translated from Polish by Natalia Mamul
Sources: Sebastian Frąckiewicz, Ten łokieć źle się zgina. Rozmowy o ilustracji (This Elbow Won’t Bend. Conversations about Illustration), Wołowiec 2017; Patryk Mogilnicki, Nie ma się co obrażać. Nowa polska ilustracja (Don’t Take it Personally. New Polish Illustration), Kraków 2017; elle.pl; wyborcza.biz; bartoszkosowski.com; zozozosia.com