Algorithmic art
An artform which makes use of the algorithmic recurrence of a given structure, e.g. of a visual pattern in painting, composition in music, or spacial construction in sculpture or installation. Algorithmic art is grounded in a mathematically predictable structure referring to a mechanical or digital process of image, sound, or object generation. Even though in many of its incarnations algorithmic art is analogue, its approach to a creative matter demonstrates and foregrounds a relationship towards products that is typical of post-technological culture.
Ambient intelligence / Environmental intelligence
An ambient or environmental intelligence is a form of intelligence that is distributed in space and does not have a central and permanent core. Whereas ambient intelligence refers mainly to electronic environments, environmental intelligence can describe the natural environment's capacity to behave in an intelligent manner (e.g. a specific natural ecosystem). Environments demonstrating the characteristics of ambient and environmental intelligence are responsive (they are capable of actively reacting, for instance, to the presence of humans) as well as self-organising and self-regulating. In contemporary post-technological culture, ambient intelligence is most commonly associated with intelligent technologies, which might be best exemplified by so-called smart cities, powered predominantly by computer technologies. On the other hand, in the natural sciences and in the post-humanistic and environmentalist perspectives which draw from them, environmental intelligence is connected to redefining the levels of intelligence and consciousness in natural live systems (of both plants and animals) and to their forms of communication in specific situations.
Both forms of the described spatial intelligence are resonated 20th century electronic art and in art&science works, especially in the concepts or interactive and responsive environments, developed by many creators of interactive art, new media art, software art, generative art, bio art, and art&science.
Art&science
Contemporary art&science practices are transdisciplinary in nature, as they combine the skillsets typical for the fields of arts, science, and engineering. The aim of this kind of activity, often realised in creative teams that can demonstrate a variety of competences, is the expansion of artistic boundaries and tools, based on scientific concepts or procedures. Art and science are treated as mutually complementary perspectives which enter a creative interaction. Thus created artworks are hybrid in their nature, as they refer to scientific cognition as well as artistic experience. Creators employ the strategies of art&science with a few main goals in mind: in order to explore, comprehend, and visualise the complex issues of contemporary science and post-technological culture in the artistic process; in order to use art as a mediator and initiator of a social debate concerning the relationship between the advanced science and technology and the contemporary culture and civilisation (e.g. from the perspective of transhumanism, posthumanism, or environmentalism); in order to generate and carry out new integrated art and research practices, exploring new creative strategies in contemporary post-technological culture; and also in order to develop a critical view of the methods and procedures employed by science and engineering in the light of the challenges and needs of a modern society.
Artificial intelligence
A potential intelligence allowed to attain a certain level of self-awareness, available to machines, robots, artificial life, computers, or even software. As a research discipline, artificial intelligence seeks solutions leading to creation of a self-standing and intelligent form that is autonomous and independent from human influence. From the cultural and philosophical perspective, artificial intelligence is a significant feature of post-technological culture and transhumanism. As a scientific and technological device, it is described as one of the key projects of the 21st century, one that is entirely transformative for the contemporary cultural and civilisational landscape. The term Artificial Intelligence (AI) was coined by the American computer scientist and cognitive scientist John McCarthy in 1955.
Contemporary popular culture offers two approaches towards artificial intelligence as a project of the future. One of them is related to post-apocalyptic visions, in which artificial intelligence, having achieved greater mental capability and a higher level of development than humans, provokes a civilisational war between human beings and intelligent machines (this is the so-called artilect war concept, conceived by the Australian scientist Hugo de Garis). The second approach envisions a symbiotic path of the human civilisation and the AI, and in some versions and posthumanist concepts even imagines an equity of human beings and artificial intelligence (this approach, referred to as Friendly AI, or FAI, is credited to the American journalist Eliezer Yudowsky).
Contemporary art often employs various artificial intelligence concepts as themes, areas of exploration, and references – in, for instance, interactive art, generative art, tactical media, net art, software art, bio art, algorithmic art, and art&science.
Artificial life
Artificial life is a form of life that arises not just as a result of a natural process, but also effecting from scientific and technological calculations and projects. As a research discipline and an artistic practice, it is interested in existing life forms (i.e. the so-called life-as-we-know-it), but also in potential forms that could be living (so-called life-as-it-could-be). The name artificial life was used for the first time in late 1980s by the American computer scientist Christopher Langton, when he organized the Workshop on the Synthesis and Simulation of Living Systems at the National Laboratory in Los Alamos.
Contemporary experiments with artificial life could generally be split into three main categories. The first is related to attempts at creating an artificial mechanical organism based on hardware; the second employs computer simulations and life models created with the use of software; while the third is associated with biotechnological operations which use wetware. Contemporary artificial life prototypes are constructed not only as biochemical organisms, but also as robotic, mechanical or living software systems existing within computers. The issues relating to artificial life are obviously related to the concepts of artificial intelligence, transhumanism, posthumanism, environmentalism, and ambient intelligence. Artificial life theories feed directly into the work of bio artists, biohackers, and art&science creators.
Bio art
Bio art is a contemporary art genre which uses various biological forms as its fundamental medium (see wetware). Bio artists employ, among others, methods developed by contemporary biological, biotechnological, bioinformatic, or genetic practices, while designing various transformations of organisms, by interfering in their genetic structures (see biohacking, art&science). Activities that fall under bio art often demonstrate a critical approach towards scientific lab research – they are concerned with the ethical, social, and philosophical problems related to the changes in definitions of life and evolution caused by technological tools. Many bio art works also touch on the topics associated with the contemporary concepts of transhumanism, posthumanism, and environmentalism.
Bioarchitecture
Bioarchitecture is an interdisciplinary area of contemporary science and architecture that consists in exploiting biomimetic strategies in design process. On one hand, there is an ecological dimension to biomimetic design – the designed systems are environmentally friendly; on the other hand, those architectural structures incorporate solutions based on organic systems. Bioarchitecture has a special effect on contemporary environmentalist and posthumanistic concepts, and on the understanding and development of ambient intelligence, as well as such art forms as bio art or art&science.