Video game producer and designer, one of the most experienced Polish creators in this field, and also a lecturer. Born in 1967 in Rzeszów.
He started his first experiments in game developing in early 1990s. That was when, together with Janusz Pelc, he founded the XLand studio, where they worked together on developing Electro Body (1992). The platform game (in the West distributed by the Epic MegaGames company, which at the time was extremely unusual in Poland) was a hit in Poland, which surprised its authors to some extent. When asked about Electro Body and the reasons behind the project’s success, Miąsik explains:
I also wonder, because it wasn’t really a gem in terms of design or graphics. We obviously put an effort into it and strived to make the best game possible, but we only had limited resources available… Perhaps at the time there was simply a demand for Poles to create a decent game, as shelves were mainly filled with pricy titles imported from the West? In fact, while we were promoting Electro Body, we emphasized that this is a Polish, local product.
His next game was released in the West by a major publisher (Electronic Arts). It was Fire Fight (1996), a dynamic and impressive – for those times – cosmic action game, which Miąsik and Pelc prepared in their next studio – Chaos Works. After the premiere of this well-received game, Miąsik left the firm and joined the Rzeszów-based LK Avalon studio, which by that time had been responsible for such cult games as A.D. 2044 (adventure game inspired by the film Sexmission) and Sołtys (a humorous adventure game inspired by Polish countryside). In that company (and later in Detalion), he worked on developing more adventure games: Reah, Sentinel, and the Schism series. Miąsik remembers the latter title as the crucial one in his career:
That production met the top Western standards – and perhaps went even beyond that. For a fraction of the funding available to foreign developers.
In 2005, Miąsik joined the CD Projekt RED studio, where he became head of the production department for the game The Witcher and was one of the persons who had the biggest influence on the final form of the game. While in the company, he worked on an uncompleted project which consisted in transferring the computer version of the first part of The Witcher to consoles, as well as on the second part of the series. In 2010, he left CD Projekt; he later worked with the one2tribe company on Neuroshima Apocalypse (a web browser game). Currently, he is associated with the independent studio Pixel Crow, which he co-founded with Adam Kozłowski, where he is developing the adventure crime-themed game Beat Cop, inspired by 1980s cinema. He moreover teaches game developing at the Warsaw Film School and in a private video game making course Game Dev School.
Author: Piotr Kubiński, January 2017, transl. AM