Beat Cop is a similar story. Developed by Pixel Crow under the supervision of Maciej Miąsik & Adam Kozłowski, it aptly juggles the conventions typical of the turn of the 1980s and 1990s. Its structure and interface, though, are clearly tailored to the needs of spoilt players as of AD 2017. Beat Cop is the story of a demoted detective, who tries to survive in a hellishly corrupted New York. It’s a cartoonish pastiche of classic cop cinema of the 1980s. It doesn’t perhaps reflect the films as much as it renders the emotions surrounding them then, what the audience felt seeing the brutality, of an engaging yet grim reality of law enforcement agents.
Some researchers regard nostalgia as a defence mechanism against loneliness and separation from others. Not only do we miss past events, but also the sense of community they helped to build. Therefore, we love 1980s films, because of cinemas we used to go to or because of the cosiness of watching them with our friends gathered in front of one TV set. This is especially important in the context of games. When we think of computers, consoles or tablets today, we see it as something that cuts us from the outside world. But some time ago gaming was actually a very social experience. In the pre-internet era fighting an adversary meant that they sat right next to you. In game saloons, having an audience (that is, other people just waiting for their turn) was as important as playing itself. In its early stages, the gaming market consisted of groups of enthusiasts exchanging the most interesting titles between them. Just cast your mind back to the busy atmosphere of Warsaw’s legendary car boot computer sale at Grzybowska Street.
Video games going retro is a similar phenomenon to the revival of board games. It’s driven by the nostalgia after the times when entertainment rhymed with community much more often. The way that Kolejka (English: queue), one of the biggest hits of the Polish board game industry, tunes into that longing for community is twofold. It makes a group of people sit at one table, but it also revives the experience of standing in a line, an act to which, however you look at it, people are intrinsic.