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In this overwhelming super-fast Age of Information, poetry can help us read between the lines of our overloaded lives. But what do we choose to read when access becomes so easy and selection becomes so tough? As we become less and less sure of what is good and true, in print and online, Marek Kazmierski helps us translate our way through the mystery.

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Gwint computer game, photo: promotional materials

Once just a tasty detail in the fantasy Witcher Saga by Polish writer Andrzej Sapkowski, now, the Gwint card game has evolved, through the stage of a mini-game within the Sapkowski-inspired role-playing video game The Witcher 3, into a full-on game in its own right. Its online version is currently being tested by Polish game developer CD Projekt Red.

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The Witcher 3: Wild Hunt, photo: promotional materials

The authors of The Witcher came across a typical problem for local products released onto an international market. How does one go about references to local culture or history? Should it be explained to the foreign consumer? Or should the creators leave it as it is and not worry about it being understood or not? Or maybe it should be cut out altogether?

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Screen from Book of Demons, photo: promo materials

The Warsaw-based Thing Trunk studio is creating video games that reimagine classic titles from the 1990s for contemporary tastes. Convinced that games have lost much of their old charm, the team want to bring it back, going against modern commercial trends but using the latest advancements. The first title in the series, Book of Demons, is already available online.

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The Last Supper, photo: promotional materials

During this year’s Global Game Jam over 7200 games were created in only 48 hours, by teams from around the world, including – what a surprise! – Poland.

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A chair that connects with your smartphone and tells you how to sit properly, award-winning acoustic panels that let you create your own personalised comfort zone, and a touch-operated electric table. Just three modern Polish designs that will make your workspace more efficient and pleasant.

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Iron Harvest concept art by Jakub Różalski, photo: press materials

After inventing an alternative history 1920s world where diesel-powered war robots are part of the interwar period, Jakub Różalski became a world-famous graphic artist and co-created one of the hottest board games of the past year. Now he's working on a new project called Iron Harvest, a video game that builds yet another layer upon the 1920+ world he has created.

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Screenshot from The Witcher 3, photo: promo materials

The multi-award-winning Witcher games have sold over twenty million copies over the last decade, with avid fans from outside Poland accounting for the majority. In an interview with Culture.pl, Marcin Blacha, Story Director at CD Projekt Red, explains how the lauded game studio tackles the enormous challenge of creating The Witcher’s immersive world.

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Screenshot from Oh Sir! The Insult Simulator, photo: promo materials

Have at you, brigand! An unusual new game from Polish indie studio Vile Monarch is here to increase your vocabulary in cheeky ways. Using verbal elasticity and quaint humour, it’s an acid tongue emulator where ‘even the harshest insult is classy’.

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Boffins from the AGH University of Science and Technology in Kraków are working on the creation of effective and safe materials for use in the protection of works of art and historic monuments.

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Petros Psyllos with his MATIA device, photo: courtesy of Petros Psyllos

Petros Psyllos, a Polish computer science student, has created a revolutionary ‘artificial eye’ for the blind. Unsurprisingly, the young inventor, with this and his other noteworthy creations, has already been making a name for himself with the likes of Microsoft.

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Promo photo for Photon, the educational robot designed by Photon Entertainment and Vorm, produced by Photon Entertainment Sp. z o.o., photo: Dariusz Andrejczuk

Perfect for children aged 6 to 12, an engaging new toy called Photon encourages learning the basics of coding. It achieves this by being programmable via a special gamified app, and by being great fun.

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Concept art for Shadow Warrior 2, photo: courtesy of Flying Wild Hog

Flying Wild Hog is the leading Polish indie studio that developed hit first-person shooter Shadow Warrior 2, a game currently being lauded by every video game connoisseur out there. Culture.pl spoke to two members of their team, Paweł Kowalewski and Tadeusz Zieliński, about the cultural and intertextual references within the game, and more...

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Batman mask from ZORTRAX, photo: press materials/zortrax.pl

Nowadays you can fabricate almost anything with a 3D-printer, from a functional gun to wearable clothes. As more and more avenues are explored, we take a look at five examples of how Poles are using this amazing technology to make highly creative stuff.

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SUPERHOT, photo: promo materials

On Steam, you can make a living by tidying murder scenes, help out the distressed as an emergency line operator, or chop trees like a real lumberjack; you just need to install Serial Cleaner, 911 Operator or Timberman. These indie game titles are all available on the digital distribution platform, and they were all created by up-and-coming Polish game designers.

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The word 'lato' is Polish for 'summer'. Font: Lato Black / www.latofonts.com

Lato has been one of the most consistently popular stars of the Google Fonts library for the last six years. What is the secret behind its success? And how was a font that ended up being used on millions of websites created?

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Pikachu towering over Old Town Square in Warsaw, photo edited by MD

Pokémon GO is both the most popular and the most mocked game of 2016. To discover its vices and virtues, Culture.pl sent its reporter on a week-long Pokémon hunt and the results were more than surprising.

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Despite being considered untranslatable, unadaptable, or even unreadable, Finnegans Wake has attracted a growing wave of interpretative attempts in recent years. Now, this beast of a book has just been turned into a film by a visual artist and a Joyce scholar.

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Shadow Warrior 2, photo: promotional materials

There’s already a strong contender for the unofficial title of best Polish video game of 2016. Shadow Warrior 2 features a superhuman ninja who slays countless demons in a complex, action-packed environment.

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Prototype, photo: courtesy of the producers

Polish scientist Olga Malinkiewicz has discovered a new way of obtaining solar energy, which involves the use of minerals called perovskites. Solar cells made from these minerals can now be applied to almost any surface, e.g. a ship’s sail, and provide energy at the same cost as fossil fuels. Looks like there might be a revolution in the energy sector up ahead.

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