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The ZYLIA microphone, photo: press materials

Two years ago, the prototype of a single microphone that does multi-track recordings was introduced to the public, and caused an international Internet sensation. Now, Culture.pl, which dubbed the device a ‘magic ball’ due to its remarkable functionality, has finally received a commercial version of the ZYLIA for tests. Here’s what we found out…

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Darkwood logo, photo: promo materials

Artur Kordas from Poland’s Acid Wizard Studio talks about their survival horror Darkwood. The game has already made headlines after the studio deliberately put it on a torrent website for anybody to pirate free of charge. Kordas discusses this controversial decision, how they struggled as developer novices, and the influences behind the game’s brooding ambience.

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John Beauchamp, one of the hosts of SFTEW, during a recording session, photo: promo materials

Podcasting is so hot right now. But what is it? And how does one do it? And once you’re up and running, where are the podcasts about Poland? Culture.pl explains all.

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Zuzanna Stańska, photo: Adam Lach / Napo Image / Forum

On the occasion of the fifth anniversary of DailyArt, a Polish-born app that makes a piece of fine art pop up on your phone daily, Culture.pl talks with its founder about the appeal of this growing project, why she chose a quote by Picasso as its motto and about the ups and downs of a career in making apps for cultural institutions.

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SimCity, produced by Studio Maxis, photo: www.simcity.com

E-books and tablets, smart phones, Google and even The Matrix were all conceived in the middle of the 20th century by the author of Solaris. Here’s how Stanisław Lem predicted the future we live in.

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Jan Czochralski in the office at the Warsaw University of Technology, photo taken probably after Poland occupied by the Germans, photo: Forum

In 1916, Polish scientist Jan Czochralski devised something fundamental to today’s electronic devices. Even though this discovery secured him a place among the scientific greats, for decades his name was shrouded in obscurity in his homeland. He was even accused of collaborating with Poland’s wartime enemies, despite working for the resistance.

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Bartłomej Kluska, photo: courtesy of the author

Bartłomiej Kluska is a digital culture historian and the author of numerous books on Polish digital culture. In an interview with Culture.pl’s Paweł Schreiber, he recounts the story of the oldest Polish video game, lost code and looking for sources.

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A screenshot of the VR piece being prepared by Tale of Tales, photo: promo materials

In a bizarre yet delightful move, an upcoming virtual reality piece by Belgian-based duo Tale of Tales (Auriea Harvey & Michaël Samyn) will let you step into the shoes of the world-famous Polish theatre director Tadeusz Kantor.

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An advertising leaflet for the K-202 computer, photo: promo materials

In 1970s Poland, Jacek Karpiński created a computer which could conduct a million operations per second and was small enough to fit into a briefcase. At a time when computers were not only slower but also comparable in size to cupboards, this was a remarkable accomplishment. Unfortunately, the communist regime blocked the device from going into production.

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Miasto Archipelag, photo: promotional material

The internet can be frustrating. With millions of links, you never know what stories are true. To be sure, you have to check several sources. Even then, you can’t be sure you have the real story. The following projects offer new perspectives on the world – bringing together stories, pictures and data to make us stop and appreciate the diversity of our experience.

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photo: Adam Mickiewicz Institute

The Digital Cultures Conference in Warsaw will address digital culture in a global context. From 25th to 27th September 2017, the Copernicus Science Centre will host numerous panels, debates, workshops, along with a rich programme of films, an exhibition, and an art intervention.

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Adam Słodowy’s morning programme for handymen Zrób to Sam (Do It Yourself), 1979, photo: Jan Morek/PAP

A new collaborative project taking inspiration from cult Polish inventor Adam Słodowy will be premiered at this year’s Copenhagen Makers, the annual fair which presents trends and innovation in technology.

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Mappka, photo: promo materials

A interactive wall map for kids? A virtual mirror that dresses you in folk costumes? The interactive solutions provider Playlabs specialises in creating innovative apps that are as much fun as they are educational.

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Wykreślona Warszawa, photo: Pictureworks, promo materials

Wykreślona Warszawa shows a Warsaw that never came to be: buildings which were designed and approved for construction in 1939 but due to World War II were never built. See the Warsaw that never was…

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inkBOOK Prime e-reader, manufacturer: Arta Tech, design: Arta Tech, ID Design, photo: press materials

Cleverly recreating the pleasant feel of a paper book, Arta Tech’s two new e-readers were distinguished this year with the prestigious Red Dot award for their design and innovativeness. Read on to find out how these readers may finally give e-book enthusiasts the experience they have been waiting for.

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The long-awaited psychological and action video game Get Even by Polish studio The Farm 51 is set to premiere in May 2017. It’ll feature a dark plot where the hero undergoes a tech-backed treatment, an engine-rendered soundtrack recorded by musicians from the Brussels Philharmonic and atmospheric graphics based on 3D scanning.

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In this overwhelming super-fast Age of Information, poetry can help us read between the lines of our overloaded lives. But what do we choose to read when access becomes so easy and selection becomes so tough? As we become less and less sure of what is good and true, in print and online, Marek Kazmierski helps us translate our way through the mystery.

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Gwint computer game, photo: promotional materials

Once just a tasty detail in the fantasy Witcher Saga by Polish writer Andrzej Sapkowski, now, the Gwint card game has evolved, through the stage of a mini-game within the Sapkowski-inspired role-playing video game The Witcher 3, into a full-on game in its own right. Its online version is currently being tested by Polish game developer CD Projekt Red.

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The Witcher 3: Wild Hunt, photo: promotional materials

The authors of The Witcher came across a typical problem for local products released onto an international market. How does one go about references to local culture or history? Should it be explained to the foreign consumer? Or should the creators leave it as it is and not worry about it being understood or not? Or maybe it should be cut out altogether?

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Screen from Book of Demons, photo: promo materials

The Warsaw-based Thing Trunk studio is creating video games that reimagine classic titles from the 1990s for contemporary tastes. Convinced that games have lost much of their old charm, the team want to bring it back, going against modern commercial trends but using the latest advancements. The first title in the series, Book of Demons, is already available online.

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